
I'M
Reynard Tjong.
IMMERISVE MEDIA & GAME DESIGNER/DEVELOPER

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
UNITY ENGINE
85%
#C
70%
Maya
60%
Substance Painter
50%
AdobeXD/FIGMA
65%
JIRA
70%
Photoshop/Illustrator
65%
Adobe After Effects
40%
Adobe Premiere Pro
40%
R
Hi! Aspiring Game Designer here with a strong foundation in Unity for level design, lighting, and C# programming. Experienced in project management with Jira and skilled in immersive media, including 3D modeling, UI/UX design, and VR development. Eager to contribute to innovative game and immersive media projects.

02 PORTFOLIO
03 Experience
May 2023 - June 2023
Sci-Fi Corridor
June 2023
Level Design, Lighting Artist, 3D Modelling & Texturing
I designed and built a sci-fi corridor inspired by iconic franchises like Star Wars, Star Trek, and Halo. This project marked my first experience with these combined roles in a game development setting.
FPS Prototype (Sci-Fi Theme)
Level Design, UI Design, Programmer, Lighting Artist
I created a sci-fi FPS prototype featuring a tutorial level and custom UI elements. This project marked my first experience in programming specifically since it was creating an FPS controller system from scratch.
July 2023 - August 2023
Fogbound Shadows (FPS Horror)
Lead Game Design, Level Design, Programmer, Lighting Artist
I spearheaded the design of Fogbound Shadows, an FPS horror game inspired by SCP foundation. This project was my first experience in handling a major project and was given an important task as a lead game designer.
November 2023
Fantasy Floating Island
Level Design, Lighting Artist, VFX Artist
I designed and built a stunning fantasy floating island with assets I used from Quixel Bridge. This project was one of my personal favorite to work on as I had to be more creative and go outside of my thinking cap. Moreover, I wanted to expand and learn my skills with VFX too.
January 2024 - February 2024
Easy Eats (VR Cooking & Gardening Simulator)
Project Manager, Level Design, Programmer, Lighting Artist
I led a team in developing East Eats, a VR cooking and gardening simulator game. This project was one of the hardest projects I had worked on mainly due to the fact that it was also my first experience of being in charge of the whole project.